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개인 프로젝트의 공격 관련 내용입니다.

Ranged Attack

1. LineTrace 를 통해 Hit 확인

struct FHitResult

	/** The distance from the TraceStart to the Location in world space. */
	float Distance;

	/** Name of bone we hit (for skeletal meshes). */
	FName BoneName;

	/** Handle to the object hit by the trace. */
	UPROPERTY()
	FActorInstanceHandle HitObjectHandle;

	AActor* GetActor() const
	{
		return HitObjectHandle.FetchActor();
	}

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